Causa Sui Instructions

Gameplay Guidelines

“Wait, What?” — Thanksgiving Scenario

Thanksgiving starts normal. Food is good. Someone says something mildly political. Nobody reacts at first, because everyone pretends, they’re above it.

Then Uncle Joe. takes the bait. He escalates. Someone counters. Now it’s not dinner anymore, it’s a familiar loop: raised voices, old grievances, half-finished sentences turning into full arguments.

It’s heading toward the point where people start mentally checking out or preparing to leave.

Then someone—quietly, almost awkwardly—slides a card onto the table.

It just says: “Wait, What?”

Nobody understands at first. The argument pauses long enough for that confusion to land.

One person reads it out loud. It reframes the moment: are we even talking about the same thing, or did this split somewhere back at the start?

They rewind slightly. Not emotionally perfect, not magically calm—but the escalation breaks. The thread gets untangled just enough to realize it was partly miscommunication, partly assumptions, partly tone.

Someone laughs, a bit embarrassed. The tension drops. The topic shifts. Not erased—just defused.

Dinner continues.

Later, nobody calls it a “system.” They just say,
“that got weird for a second, didn’t it?”

And it didn’t go all the way over the edge.

Works In Most Social Situations

Including the Office or Most Site-Cultures

Gameplay

Every card does one of three things:

slow it down, redirect it, or repair it…

1. Miscommunication Cards…

  • Wait, What? style cards
    → correct meaning mismatch early

2. Regulation Cards.

  • pause / permission / venting
    → control emotional pressure

3. Boundary Cards.

  • just walk away / I’m unavailable
    → exit mechanics

4. Repair Cards.

  • you’re good / we’re good
    → restore relationship status

5. Expansion Cards.

  • l“bring it up” / “learn more” style cards
    → deepen understanding instead of collapsing into conflict

Players

Anyone participating in the conversation.

Cards

Each card represents a social action type, such as:

  • clarify

  • pause

  • exit

  • repair

  • reframe

  • de-escalate

  • vent safely

  • reconnect

Winning?

There is no winner. Sorry, not sorry.

But there are better outcomes:

  • fewer misunderstandings

  • less escalation

  • cleaner exits

  • faster repair

  • preserved relationships

If you must define success, it is:

“the conversation didn’t get worse unnecessarily”.